Tuesday, September 10, 2013

Organic Farming & Maintenance Tied Into Gaming

By Rob Sutter


"Animal Crossing: New Leaf" is easily one of those games that I am looking to get into in the future. The series is one that may be different to some because of how it focuses on living life as opposed to most other typical goals associated with games. Life simulators are not the types of titles that I frequent but it seems like this one has grabbed my attention better than most others. Organic farming takes a great deal of work and it's something that I can correlate with such games, too.

No matter which game you play in the Animal Crossing franchise, each one starts off mostly the same. You play the role of someone who's new in town and you have to be able to make it on your own, too. This includes anything from going about a job to talking to your neighbors who will grow to become your friends in the town, too. While the idea in question may sound like the most basic outline imaginable, it's the kind which surprisingly is not hindered by moments of boredom.

One of the most vital aspects about this game is being able keep the town aesthetically pleasing, even though nature may get in the way. This game is one where you pretty much have to play constantly so that you can play as it moves about in real life. I can't begin to tell you how many times I've stopped playing and come back to it a number of days later to be greeted with weeds growing out of the ground for miles. Neighbors can also move if the town isn't kept neat.

I believe that this level of work can also be attributed to the act of organic farming, too. This time, though, there's a certain level of work to maintain when you're appealing to consumers. They will come to your market in order to buy products and you do not want the quality of them to drop to any degrees. This is the mindset which is kept, especially for those who have decided to invest themselves in networks for farmers and customers alike, Colle Farmers Market included amongst them.

Organic farming ideals have also been seen in a number of other games, if you'd like to believe it. Consider the fact that the Harvest Moon games have gained quite a bit of notoriety and you can cite the way that it brought the idea of farming into a fantasy setting. While growing plants and things like that do not seem to be that much fun in reality, these games have made it so. It's the kind of clever programming which I can't help but look on in awe at.




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